LightingModel.addLight()

   
Type function
Library wattageTileEngine.LightingModel.*
Return value Number
Keywords  
See also  

Overview

This function adds a new light to the lighting model. An ID will be returned which can be used to access the light.

NOTE: Lighting calculations can be expensive. The cost of the calculations increases exponentially with the radius of the light. The Wattage Tile Engine is optimized to make those calculations only when necessary. This means that lighting data is calculated only when a change is detected and only for affected areas. For static lighting, this cost is incurred just once upon adding the light. However, for dynamic lighting, the cost is incurred any time the light is moved. So care should be taken when deciding a radius for a dynamic light in order to support higher frame rates.

Syntax

LightingModel.addLight( params )
params (required)

Table. Contains all required inputs. See Required Properties below.

Required Properties

The params table contains the following properties:

row (required)

Number. The row to add the new light to.

column (required)

Number. The column to add the new light to.

r (required)

Number. The red value of the light. Number should be in range 0 to 1.

g (required)

Number. The green value of the light. Number should be in range 0 to 1.

b (required)

Number. The blue value of the light. Number should be in range 0 to 1.

intensity (required)

Number. The intensity of the light. Number should be greater than or equal to zero. An intensity greater than one will be quite bright.

radius (required)

Number. The maximum radius that the light will reach to. The gradient of intensity from the light to the outer radius will be impacted by the specified intensity.

Examples

-- Add a yellow light
local lightId = lightingModelInstance.addLight({
    row = 10,
    column = 15,
    r = 1,
    g = 1,
    b = 0,
    intesity = 0.5,
    radius = 10
})