Module.addPhysicsBody()
Type | function |
Library | wattageTileEngine.Module.* |
Return value | VOID |
Keywords | |
See also |
Overview
This function adds a physics body to the module. This is not absolutely necessary if the application only uses a single module, but if multiple modules are being used in the engine, then adding physics bodies to the module will result in automatically activating/deactivating the physics objects when the module is activated/deactivated.
Syntax
Module.addPhysicsBody( physicsBody )
physicsBody (required)
DisplayObject. The physics body to add.
Examples
moduleInstance.addPhysicsBody(physicsBody)