Tile.new()

   
Type function
Library wattageTileEngine.Tile.*
Return value Tile
Keywords  
See also  

Overview

This function creates a new instance of type Tile.

Syntax

Tile.new( params )
params (required)

Table. Contains all required inputs. See Required Properties below.

Required Properties

The params table contains the following properties:

resourceKey (required)

String. The key that will be passed to the SpriteResolver.

Examples

local TileEngine = require "plugin.wattageTileEngine"
local Tile = TileEngine.Tile

local tileInstance = Tile.new({
    resourceKey = "tree"
})