EntityLayer.addEntity()
Type | function |
Library | wattageTileEngine.EntityLayer.* |
Return value | Number, SpriteInfo |
Keywords | |
See also |
Overview
This function adds an entity represented visually by the resource associated with the specified key. The key specified will be resolved by the entity layer’s sprite resolver. The function will return an ID which can be used to reference the resource and the SpriteInfo for the entity.
Syntax
EntityLayer.addEntity( resourceKey )
resourceKey (required)
String. Key to be resolved by the EntityLayer’s SpriteResolver.
Examples
local id, spriteInfo = entityLayerInstance.addEntity("resourceKey")