EntityLayer
Type | EntityLayer |
Library | wattageTileEngine.* |
Keywords | Wattage, EntityLayer, Layer, Tile Engine |
See also |
Overview
The entity layer enables arbitrary placement of entities resolved by the supplied sprite resolver or any display object.
Syntax
local TileEngine = require "plugin.wattageTileEngine"
local entityLayer = TileEngine.EntityLayer.new({
tileSize=32,
spriteResolver=spriteResolver
})