|Keywords||Wattage, ObjectSystem, Tile Engine|
NOTE: Use of this library is not necessary in order to use the tile engine. The tile engine uses this library internally and it has been exposed for optional use by users of the tile engine. This library can be very useful in aiding with persisting object graphs but is an advanced feature which requires some knowledge of object oriented principles. Please see the Usage Guide and Lua OOP Primer for additional details. Again, use of this library is optional.
local TileEngine = require "plugin.wattageTileEngine" local ObjectSystem = TileEngine.ObjectSystem
The following types are exposed by this library: