RegionManager.getEntityLocation()
Type | function |
Library | wattageTileEngine.RegionManager.* |
Return value | Number, Number |
Keywords | |
See also |
Overview
This function will return the X and Y coordinates of the entity in world space.
NOTE: This function should always be used when utilizing the RegionManager. Getting the x and y values directly from the sprite will not factor in the local to world coordinate conversions.
Syntax
RegionManager.getEntityLocation( entityLayerIndex, entityId )
entityLayerIndex (required)
Number. The index of the entity layer that contains the entity ID.
entityId (required)
Number. The ID of the entity to get the position of.
Examples
local x, y = regionManager.getEntityLocation(2, 42)