RegionManager
Type | RegionManager |
Library | wattageTileEngine.* |
Keywords | Wattage, RegionManager, Tile Engine |
See also |
Overview
The RegionManager provides a way to load and unload smaller regions of a world as they move into and out of the camera’s view. This enables the Wattage Tile Engine to work with very large worlds which would not fit into memory if loaded in their entirety.
Guides
Syntax
local TileEngine = require "plugin.wattageTileEngine"
local RegionManagerType = TileEngine.RegionManager