RegionManager.setNonResourceEntityLocation()
Type | function |
Library | wattageTileEngine.RegionManager.* |
Return value | VOID |
Keywords | |
See also |
Overview
This function will center the non-resource entity with the specified ID in the specified entity layer on the specified point in world coordinates.
NOTE: This function should always be used to set a non-resource entity’s position when utilizing the RegionManager. Setting the x and y values directly on the sprite will not factor in the world to local coordinate conversions.
Syntax
RegionManager.setNonResourceEntityLocation( entityLayerIndex, nonResourcentityId, worldX, worldY )
entityLayerIndex (required)
Number. The index of the entity layer that contains the non-resource entity ID.
nonResourcentityId (required)
Number. The ID of the non-resource entity to set the position of.
worldX (required)
Number. The x coordinate to center the non-resource entity on. This coordinate is in world coordinates not local layer coordinates.
worldY (required)
Number. The y coordinate to center the non-resource entity on. This coordinate is in world coordinates not local layer coordinates.
Examples
regionManager.setNonResourceEntityLocation(2, 42, 1, 1)